1.1. Computer Architecture
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- How Computers Work?
- CPU Pipeline
- CPU Out-of-order Scheduling
- Precise Interrupt Implementation
- Virtual Memory
- Cache
- Cache Coherency
1.2. Graphics Processing Unit (GPU)
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- How GPU works?
- Define multicore microprocessor and shared memory multiprocessor (SMP)
- What are SISD, MIMD, SPMD, and Vector?
- What is Graphics GPU Rendering Pipeline?
- What is a shader?
- What is the difference between Unified and non-unified shader architectures?
- How to optimize for GPU / Graphics workload performance?
- What is Tile-Based Rendering Deferred Rendering (TBRD)?
- What is Vertex Processing (Tiler)?
- What is On-Chip Buffer used for?
- What is Per-Tile Rasterization (Renderer)?
1.3. FPGA
1.4. IO Subsystem
1.5. Memory Ordering Model
1.6. Common System Bus
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- AXI/AHB/APB